| AIISC - The Artificial Intelligence Interface Standards Committee |
| "We believe that the next qualitative jump for artificial intelligence techniques in games will be dependent on appropriate interfaces for in-house or external AI middleware, unburdening game AI developers to worry about low-level procedures, and enabling them to focus on higher-level creative AI tasks. To make such interfaces and the related middleware feasible, the development of standards for game AI interfaces is necessary, such that the interfaces do not only match a single game but are applicable in a wider scope. Standards in this area may also provide a basis for AI hardware components in the long run. Furthermore, we hope that academic AI research can increase its impact, learning about and focusing on specific computer game requirements." I've joined the Finite State Machine working group in an attempt to do my part helping game developers create more intelligent and interactive game experiences. |
| http://www.igda.org/ai/ |
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| Atari Retro Redux |
April 2-4, 2005, Come and jam with student game design crews at Retro Redux, where teams have 24 hours to produce as many games as possible around the retro technology of Atari’s Flashback 2.0 game console. Presented by the Design and Technology Department at Parsons School of Design, a division of New School University, in collaboration with Atari, Inc., Retro Redux offers game aficionados a chance to create games of the future based on some of the most classic games of the past. One winning game design will be selected for possible inclusion on a future version of the Atari Flashback console.
Team Flashsmack wins 'Most Innovative Game Design' with their hot action/adventure title: Princess |
| http://retroredux.parsons.edu/ |
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| Chris' Survival Horror Quest |
| Chris Pruett, possibly second only to Shinji Mikami himself, is considered one the world's foremost experts in survival horror gaming. He keeps his research and documents on the subject freely available on his regularly updated web-site. I've had the benefit of collaborating on projects with him in the past including the much storied Disney's Brother Bear for the Nintendo Gameboy Advance. |
| http://www.dreamdawn.com/sh/ |
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| Moby Games |
| MobyGames is the working name of an extremely ambitious project: To meticulously catalog all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis, and then offer up that information through flexible queries and "data mining". In layman's terms, it's a huge game database. |
| http://www.mobygames.com/developer/sheet/view/developerId=91959/ |
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| Sockbaby |
| Behold the legend of Sockbaby. Do you know where all of those socks go when you lose them in the laundry? They go to the Sockearth where the Sockpeople live. |
| http://www.sockbaby.com |
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